DECODE · presented by RTX

Read the motif.
Score the far zone.

An archaeology-themed game of artifacts, patterns, and a randomized obelisk to decode. Here is the game — and the strategy that took us to a regional championship.

How DECODE
is played.

Two alliances of two teams each score purple and green artifacts — ball-shaped game pieces — into their goal, and build patterns on their ramp that match a randomized motif. The match opens with a 30-second autonomous period, where robots read the obelisk and AprilTags to decode the match motif, then continues into driver-controlled play.

A motif is a sequence of three artifact colours — two purple, one green — in one of three orders. Robots hold up to three artifacts at a time, unlock gates to release overflow artifacts back onto the field, and race back to base in the endgame for bonus points.

P
P
G

Three motifs · GPP · PGP · PPG — orientation set by field staff at random.

Where the points are.

Approximate values — always confirm against the current official manual.

3
Classified artifact
1
Overflow artifact
2
Pattern match
2
Motif
5
Base · partial return
10
Base · full return
10
Two-robot base bonus
Our answer to DECODE

Built to own the far zone.

Why we play
the far zone.

A great engineer decides why before how. After studying the rules and scoring, we compared two concepts: a mecanum near-zone auto-aiming turret robot, and a full-field swerve auto-aiming robot. Weighing task coverage, tactical flexibility, structural complexity, and development time — plus our accumulated swerve and multi-DOF experience — we committed to the full-field swerve, fixed-turret design, focused on the far zone.

The far firing zone is less crowded and more open, so it shows off our robot's mobility and scores under high-contact pressure — and it makes us a stronger alliance pick. The mecanum option was simpler and faster, but capped lower and weaker in contact. We chose the higher ceiling.

19859 robot subsystem breakdown
Our answer in hardware — swerve base, sorting turntable, three-motor turret

Every choice, weighed.

ModuleOption AdvantageTrade-offVotes
DrivebaseVector swerveLow energy loss, high push force, low floor dependenceHigh machining precision, complex control10
MecanumOmnidirectional, no turning, extreme agilityMore movement loss, drift at speed, fragile5
IntakeActive rollerFast pickup, can suck in, motor headroomMore motors, can jam, needs alignment13
Passive scoopZero motors, dead simple, low failureSlow, relies on chassis push, no stacking2
ShooterCatapultFast launch, energy-efficientComplex storage, needs reset time6
High-speed throwerAdjustable angle/power, strong rapid-fire, stable arcHigh power draw, precise roller gap9

What we're aiming for.

Qualifier 1
Auto · near + far9 + 3
TeleOp · single robot30+
RP · move / goal / pattern≥ 2
Qualifier 2
Auto · near + far12 + 6
TeleOp · single robot40+
RP · move / goal / patternFull

Plan for what can break.

TypeRiskLevelMitigation
TechnicalProgram crash or lag in a matchHighMulti-round pre-match testing; manual control backup
HardwareMotor burnout or sensor failureMediumSpare critical parts; routine inspection
Project mgmtUnclear ownership, schedule slipHighGantt + OneNote shared board; weekly stand-ups
FinanceBudget overrun or part delaysMediumCFO updates the budget weekly; control spend & stock
TrainingMember absence or skill gapsHighScheduled practice; teaching videos for newcomers
LogisticsEquipment lost or damaged in transitHighPack-out checklist; one person owns transport
SafetyMechanism pinch during tuningHighGloves & goggles; keep a safe distance

See the software